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Cotai Expo, The Venetian Macao
teamLab
SuperNature Macao
teamLab SuperNature Macao
Immerse the Body, Create with Others, and Become One
teamLab SuperNature is an extremely complex, three-dimensional interactive space with varying elevations that spans 5,000 square meters and is comprised of enormous 8-meter-tall works by art collective teamLab. It is a “body immersive” museum centered around a group of artworks that aim to explore new perceptions of the world and the continuity between humans and nature.

People immerse their bodies in massive art with others, influencing and becoming one with the art. Through the experience of transcending the boundaries between the body and the artwork, people redefine their perception of the boundaries between the self and the world, and thereby recognize the continuity between humans and the world.

Immerse the body in a complex, three-dimensional world, create a world with others, and become one with that world.
Artworks
The Infinite Crystal Universe
Pointillism uses an accumulation of distinct dots of color to create a picture. Here, light points are used to create three-dimensional objects. This interactive artwork expresses the universe through accumulated light points that spread infinitely in all directions.

People can use their smartphones to select elements that make up the universe by dragging them and releasing them into the The Infinite Crystal Universe. Each element of the universe sent into the work influences that of other elements and is influenced by the presence of people in the space.

This artwork is forever evolving, changing moment to moment due to the people in the space.
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Valley of Flowers and People: Lost, Immersed and Reborn
The seasons change gradually across the installation space.

A seasonal year of flowers blossom according to the changing seasons, and the place where they grow gradually moves.

The flowers bud, grow, and blossom before their petals begin to wither and eventually fade away. The cycle of growth and decay repeats itself in perpetuity. If a person stays still, the flowers surrounding them grow and bloom more abundantly. If viewers touch or step on the flowers, they shed their petals, wither, and die all at once.

The artwork is not a pre-recorded image that is played back: it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork: previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.

In spring in the Kunisaki Peninsula, there are many cherry blossoms in the mountains and canola blossoms at their base. This experience of nature caused teamLab to wonder how many of these flowers were planted by people and how many were native to the environment. It is a place of great serenity and contentment, but the expansive body of flowers is an ecosystem influenced by human intervention, and the boundary between the work of nature and the work of humans is unclear. Rather than nature and humans being in conflict, a healthy ecosystem is one that includes people. In the past, people understood that they could not grasp nature in its entirety, and that it is not possible to control nature. People lived more closely aligned to the rules of nature that created a comfortable natural environment. Before the modern era, civilization prospered by the sea. Since then, it has moved inland, leaving isolated pockets of people in the solitary valleys. We believe that these valleys hold faint traces of this premodern relationship with nature that once existed.
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Light Sculpture - Plane
A series of light sculptures collectively called Light Sculpture - Plane.

The collection of light planes reconstructs space and creates three-dimensional objects.

The body is immersed in the three-dimensional objects and the space.
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Expanding Three-Dimensional Existence in Transforming Space - Flattening 3 Colors and 9 Blurred Colors, Free Floating
The space is filled with spheres of free floating light. People move through the spheres and enter the space. When people move through or strike them, the spheres change color, and that color resonates out. The spheres around that sphere change color tone and in turn resonate out the color in three-dimensions to nearby spheres.

When the spheres change color, the space itself shifts between a collection of spheres forming a three-dimensional space and a flat color wall.

Even if each sphere moves freely on its own, the behavior of light is maintained across the whole of the space (a three-dimensional image in which one sphere is regarded as one dot). Therefore, the light behaves as a group and can be thought of as one three-dimensional existing space. At this time, the light spreads spherically around the impacted sphere.

Since each sphere is free floating within the collection of sphere elements that make up the three-dimensional space, people recognize it as existing three-dimensionally and part the spheres entering into the three-dimensional existing space.

The shape of the space is determined by the collection of floating spheres and changes according to people's actions (pushing or colliding). Depending on the degree of entanglement of the spheres, and wind and pressure changes, the shape of the space itself will change, empty spaces becoming high density, and spheres rising to the ceiling all at once.

Before the modern era in Japan, Kasane no Irome were seasonal colors created in silk. The colors were the result of a combination of front and back colors, (silk at the time was so thin that the liner was transparent, creating complex colors), overlapping color gradations, complex weave colors, and combinations of warp and weft. Since the sphere colors are produced by light, it has been possible to create nine blurred colors, (light in water, sunlight on water plants, morning glow, morning sky, sky at twilight,  peach, plum, iris, spring maple), as well as 3 colors that flatten the space (blue, red, and green), producing a total of twelve colors.
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Born From the Darkness a Loving, and Beautiful World
When people touch the characters, the worlds that the characters embody will appear, influencing one another to create a single world.

The elements that are born from the characters are placed at various positions within the artwork space, and the various physical effects and interactions between them produce a single world. For example, when the wind blows, flowers and snow physically fly away. Birds alight in trees, and butterflies are attracted to flowers. Just as in nature, what you see at this moment can never be seen again.
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Continuous Life and Death at the Crossover of Eternity
In the flow of time of reality, flowers are born, bloom, then in the course of time, they wither and die.
The flowers are eternally repeating the process of life and death.

The world of the artwork becomes brighter with the sunrise where it is located, and it becomes darker as the sun sets.

When people touch the flowers, the petals scatter. But if visitors stay still, the flowers grow and bloom more abundantly.

The artwork is not a pre-recorded image that is played back: it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork: previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.
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Animals of Flowers, Symbiotic Lives II
Flowers grow from the bodies of animals. The flowers bud, bloom, scatter and fade away.

When people touch the animals the flowers scatter. Once all of the flowers have scattered the animals disappear.
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Proliferating Immense Life
The flowers’ cycle of growth repeats itself in perpetuity. When too many flowers grow, they scatter and fade all at once.
When people touch them, the flower petals scatter and fall away.

The artwork is not a pre-recorded image that is played back: it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork: previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.
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Reversible Rotation - Black in White
The Spatial Calligraphy rotates in the artwork space, every aspect rotating in the same direction. But because of the special characteristics of Ultrasubjective Space, it can appear to be rotating clockwise or counterclockwise.

Spatial Calligraphy is calligraphy drawn in space, a form of calligraphy that teamLab has been exploring since it was founded. The artwork reconstructs calligraphy in three dimensional space to express the depth, speed and power of the brush stroke, and that calligraphy is then flattened using the logical structure teamLab calls Ultrasubjective Space. The calligraphy shifts between two and three dimensions.
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Inverted Globe Graffiti Nature - Red List
Various creatures drawn by everyone live in the inverted globe. Color in a creature on the paper provided. See the picture you have drawn come to life and move in front of you.

Living things eat each other and are eaten by each other to create one shared ecosystem.
If the creature you drew eats other living things, its numbers will increase. On the other hand, if it does not eat enough, it will die. And if it is eaten by other creatures, it will disappear.

The salamander eats snakes, the snakes eat lizards, the lizards eat frogs, and the frogs eat butterflies, each one propagating as they consume. Likewise, the butterflies multiply in places where flowers bloom.
Flowers will bloom if you stand still, but will disperse if you walk around. And the salamanders will die if you step on them too much.

This world expands as the living things increase and decrease in number. The creature you draw may multiply somewhere in this space. See if you can find it.

This work is based on the Red List and depicts local endangered wildlife.
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Multi Jumping Universe
Multi Jumping  was developed by teamLab. It features a unique, flexible surface that allows multiple people to participate at the same time. You sink, or jump higher than usual, or leapfrog over people nearby as they jump higher and higher.

This installation is created around the theme of the life cycle of the stars of the universe. People create warps in space and time by jumping and causing the floor to sink. This distortion attracts stardust and gas from the universe, birthing new stars, and making them grow. When the life of the star ends, it will return to the stardust and nebulas that float through the universe, becoming the building blocks of new stars. The size and mass of the star is determined by how much stardust and gases are gathered. A gigantic and heavy star will eventually become a black hole that swallows up everything around it.
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Sketch Waterfall Droplets, Little Drops Cause Large Movement
This waterfall is created from the water droplets drawn by people.

Color in a droplet on the paper provided. See the picture you have drawn become one of the many water droplets that make up the waterfall in front of you. Before long, your droplet will mix with the droplets drawn by other people. The falling water droplets will flow down to the bottom of the Graffiti Nature terrain.

When just one water droplet splashes, it bounces like a ball. When the water droplets gather into a single body, they flow together and act like liquid water. When water droplets separate from the body, they begin to behave like individual balls again.

Each one of the droplets, whether on its own or gathered with others, moves under the same simple rules of physics. However, when many droplets are gathered together, they behave in a way that could never have been guessed when dealing with individual droplets.
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Hopscotch for Geniuses: Bounce on the Water
This is a game of hopscotch where you hop on the circles, triangles, and squares in the water.

When you land on the same shape several times in a row, a fish, butterfly, or bird is born. If you jump on many of the same shapes in a row, even more animals will appear.

And, if you consecutively jump on the same-colored shapes, that color will spread throughout the space.

If you touch the fish, butterflies, or birds that move along the walls, the animals will dissolve into the world.
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Beating Earth
The three-dimensional terrain with varying elevations shifts and writhes, dividing visual and physical cognition of the space.

The movements of people cause the ground to shift and move to an even greater extent.
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Sketch Ocean
This is an ocean where people can draw fish that come to life.

Color in a fish on the paper provided. See the picture you have drawn come to life and swim out into the ocean in front of you.

If you touch the swimming fish, they will swim away. If you touch the food bags, you can also feed the fish.

Sometimes, the fish that people have drawn swim out of the ocean in front of you, transcend the boundaries between artworks, and begin to swim throughout the entire museum.
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Sliding through the Fruit Field
This is a slide where fruit grows.

Various kinds of fruit are growing on the slope. Balls are also bouncing around.

You become the sunlight and slide down the slope. When your body collides with the balls, your sunlight energy will be transferred to them, and they will go flying off in all directions. When the balls collide with the fruit, the fruit will begin to grow.

Each ball has a different role depending on its color. A light blue ball represents water: when this ball hits the seeds, they sprout, bud, and blossom. When a yellow honey bee ball hits the flowers, they are pollinated, and the flowers become fruit. When the fruit is hit by a ball, new seeds are sown, leading to new life.
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A Table where Little People Live
In this installation, little people run across the tabletop around which children sit or stand. Children are encouraged to interact with the little people by placing objects on the table. As each new object is introduced, the movements of the little people change; they interact with the objects by jumping, climbing, and sliding onto them.
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A Musical Wall where Little People Live
This is a wall where little people live that plays sounds.

The little people run around inside the world of the wall, oblivious to us. However, when things like mushrooms, trees, and long sticks of ice are attached to the wall, the little people notice them and jump on. Depending on the type of object that has been attached to the wall, the little people will slide, jump, or climb on. Attach various kinds of objects to the wall, and the little people will play with delight.

Smiley face seeds come falling down from above. When the seeds hit the mushrooms and other things on the wall, different tones are played, depending on the type of object that they hit. Also, depending on the height of the things that have been attached to the wall, these tones will change in pitch. Attach mushrooms and other objects to different parts of the wall, and the wall will start playing music.
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Life is the Light that Resonates in the Dark
When people touch a tree and stop, the color of the light of the tree changes. The color of the light spreads to nearby trees and animals. As it continues, it changes the color of the light of life.
Touch the animals to see if they react.

The artwork is not a pre-recorded image that is played back: it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork: previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.
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Special Clauses
Special clauses for teamLab SuperNature Macao (the "Exhibition"):

1. Tickets are for single use and cannot be used for re-entry.

2. Early Entry Ticket holders must arrive at the Exhibition before 1pm.

3. Children under 13 years old must be accompanied by an adult at all times. Parents, guardians and/or supervising adults are responsible for the behavior of their children and may be required to remove them from the Exhibition should they become a nuisance or disruptive to others.

4. Before entering the Exhibition, visitors must watch the presentation video in its entirety.

5. Smoking is prohibited.

6. Outside food and drinks, including candy and gum, are prohibited. Food and drinks may only be purchased and consumed within the designated areas.

7. Photography is permitted but flash is prohibited. No tripods, lights, selfie sticks or other external equipment are permitted inside the Exhibition.

8. No high heels, flip-flops, sandals or other unsafe footwear, nor any large bags are permitted inside the Exhibition.

9. All visitors entering the Exhibition do so at their own risk. All visitors, in particular the elderly, pregnant women and visitors in wheelchairs, should be extremely careful when moving through the Exhibition and exploring the artworks, as the venue is dark and has uneven/slippery floors. Please contact the Exhibition's staff if any assistance is required.

10. In case of emergency, please follow the instructions of the Exhibition's staff to exit the venue.

11. Some areas may only be accessible by stairs.

12. Some areas may not be accessible to visitors in wheelchairs due to safety concerns.

13. Some artwork areas might be temporarily closed without prior notice.

14. Some artwork contains strong lighting and loud audio effects, which may cause sensory discomfort in an instant.

15. Visitors should not touch the equipment including LED screens, transparent screens, mirrors, sensors, projectors.

16. Some areas have mirrored floors. Wrap skirts are available upon request.

17. Visitors may get wet in some areas. Protective gear is available upon request.

18. Photo or video shooting for commercial purposes is not permitted without prior consent.

19. Visitors may be asked to wait in line, depending on the venue's maximum capacity and safety concerns.

20. Travel to and from the Exhibition is the sole responsibility of the ticket holder.

21. All visitors will be required to have their body temperatures checked at the entrance.

22. The health declaration form available at https://app.ssm.gov.mo/healthPHD/page/index.html must be completed and submitted prior to entry.

23. The Company reserves the right to deny admission to visitors with a fever or respiratory symptoms.

24. All visitors, including children, must wear a facemask at all times. Hand sanitizers are available at the venue.

25. All visitors should try to maintain a minimum distance of at least one meter from other visitors at all times.

26. The cut off for same-day ticket sales at the teamLab SuperNature Box Office and final entry to the exhibition are 45 minutes before closing.

27. Tickets may not be resold or offered for resale without the prior written consent of Cotai Ticketing.

28. No refund or exchange for tickets is permitted unless the event is postponed or cancelled.

29. Cotai Ticketing reserves the right not to replace lost tickets and to vary, amend, add, or revoke any of these Terms and Conditions at its sole discretion at any time without prior notice. See further details and updates at www.cotaiticketing.com.

30. The Company reserves the right to deny entry or remove from the Exhibition any visitors who do not follow the above Rules and Regulations.
 
About teamLab
teamLab (f. 2001) is an international art collective, an interdisciplinary group of various specialists such as artists, programmers, engineers, CG animators, mathematicians and architects whose collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world.

teamLab aims to explore the relationship between the self and the world and new perceptions through art. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perception of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity of life.

teamLab’s works are in the permanent collection of the Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; National Gallery of Victoria, Melbourne; and Amos Rex, Helsinki.

All images courtesy of teamLab
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